Multimedia Specialist & Video Producer

Henry
Chen

Video producer and multimedia specialist creating commercial content, trailers, and visual media — from multi-cam edits and motion graphics to 3D product visualization and large-scale installations.

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Who I Am

I'm a multimedia specialist and video producer based in California. I graduated from the University of Texas at Austin in May 2025 with a B.S. in Art & Entertainment Technologies (GPA: 3.8).

I have 3+ years of hands-on production experience spanning commercial video editing, motion graphics, trailer production, and 3D asset creation. I'm proficient across the full Adobe Suite and comfortable owning projects end-to-end — from pre-production planning and on-set coordination to final color grade and delivery.

I thrive in fast-paced environments where the turnaround is days, not weeks. I've worked independently managing my own production pipelines and collaboratively on multi-person teams with tight deadlines and external stakeholders.

I'm actively looking for multimedia, video production, or creative media roles starting this fall.

Download Resume ArtStation
Henry Chen

Video & Post-Production

Adobe Premiere Pro After Effects DaVinci Resolve

Design & Visual

Adobe Photoshop Adobe Illustrator Motion Graphics Color Grading

3D & Visualization

Blender Maya Substance Painter Fusion 360

Production & Pipeline

Asset Archiving Multi-cam Editing Set Coordination Git

Selected Projects

Prisoner of Light
Game Dev Animation UE5

Prisoner of Light

First-person arena shooter blending aim-training with myth-inspired storytelling. Co-designed core gameplay, animated and rigged all character models, built AI-driven enemy behaviors, and produced the official trailer.

Ranger Raccoon
Game Dev Unity Grant-Funded

The Adventures of Ranger Raccoon

Technical developer on a UT Austin Health IT SPARK Grant-funded respiratory health game. Designed minigame mechanics integrating gameplay with a confidential medical device, collaborating with a 10-member interdisciplinary team.

Prisoner of Light Animation
Animation Rigging Blender

Prisoner of Light — Character Rigging & Animation

Full animation pipeline for all characters in the game — rigging from scratch, keyframe combat and movement cycles, and polish passes. Four process breakdowns below.

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Game Dev Unity In Progress

Project LB — Co-op Horror Stealth

Leading core gameplay loop, AI detection system, and level design for a co-op horror stealth game. Night-shift custodians silence-clean a haunted library while evading sound-triggered enemies. Designed acoustic zone and sight-line occlusion systems for tension-based mechanics.

Eve Rig Animation
Animation Blender UE5

Eve Mixamo Rig Animation

Full character animation suite — idle, run, jump, dash, and emote cycles — created in Blender and integrated into Unreal Engine 5 with a state machine controller for fluid, responsive transitions.

3D Hard Surface Modeling
3D Art Fusion 360 Substance Painter

3D Hard Surface Modeling

Precision hard-surface asset modeling in Fusion 360 and Maya, with low/high-poly mesh baking and PBR material development in Substance Painter. Covers environment props, weapons, and product-ready designs.

Nasus' Revenge
Game Dev UE5

Nasus' Revenge

3D desert exploration game with a procedurally generated open world. Implemented traversal mechanics, AI behaviors, and dynamic weather systems using UE5 Blueprints, focused on environmental storytelling.


Short-Form

Content & Videography

Personal creative work — travel, lifestyle, and behind-the-scenes footage edited and produced for short-form video.

Jaden Wood YouTube
Video Editing Premiere Pro After Effects

Jaden Wood YouTube — Video Editor

Ongoing video editing and creative production for a fitness YouTube channel. Editing, pacing, motion graphics, and content strategy using Premiere Pro, After Effects, and DaVinci Resolve.

Montage AMV Premiere Pro DaVinci Resolve

CAPC Gaming — YouTube Channel

Personal gaming channel featuring Valorant, Overwatch, and Genshin Impact montages, gameplay tutorials, funny moments, and Anime Lyrics AMVs.

Trailers Video Work Premiere Pro DaVinci Resolve

HenryChenxDesign — Personal Channel

Game trailers, animation showcases, and video work accumulated over the years — a running archive of creative projects from game development to motion work.


Let's Work Together

I'm looking for multimedia, video production, and creative media roles starting this fall. If you're building something and think I'd be a good fit, reach out.